Loopist

This project aims to develop a gamified app designed to educate internal teams about the circular economy in an engaging and interactive way. By addressing the limitations of traditional educational methods, the app will make learning enjoyable and relevant to specific industries. It will feature interactive activities such as quizzes, puzzles, and scenarios, breaking down complex information into fun, manageable segments. Tailored learning stages will provide industry-specific content, with practical tools integrated within the app to assist with daily work activities, such as material comparison tools for construction and design frameworks for industrial design. Progress tracking and leadership boards will foster a sense of competition and motivation among teams, enhancing engagement and collaboration. The expected outcomes include increased participation rates, improved knowledge retention, and a more practical application of circular economy principles, ultimately transforming how internal teams learn and implement sustainable practices.
Client
Year
2024
Timeline
Website

Challange

Internal teams often struggle to understand and implement the principles of the circular economy due to the complexity and volume of information involved. Traditional educational methods can be dull and fail to engage employees, leading to low participation and retention rates. Additionally, the one-size-fits-all approach of many educational programs does not cater to the unique needs of different industries. Therefore, creating an engaging, gamified learning experience that tailors content to specific industries while also providing practical tools for daily activities is a significant challenge.

Solution

To address this challenge, we developed a gamified app designed to educate internal teams about the circular economy in an engaging and interactive way. The app includes:

Gamified Learning Modules: Multiple game-like activities that break down complex information into manageable and enjoyable segments. These activities are designed to be engaging and fun, using elements such as quizzes, puzzles, and interactive scenarios.

Industry-Specific Content: The app tailors learning stages to the specific industry of the user. For example, construction industry users have access to material comparison tools, while industrial design users benefit from design frameworks tailored to product development.

Progress Tracking and Leadership Boards: To motivate teams and foster a sense of competition, the app features leadership boards that track progress through the learning stages. Teams can see their standings and strive to improve their position by completing more modules and engaging more deeply with the content.

Practical Support Tools: In addition to educational content, the app includes tools to support daily work activities. These tools are specific to each industry and provide practical assistance that reinforces the learning material. For instance, construction teams can compare materials based on sustainability criteria, and industrial designers can use built-in frameworks to develop eco-friendly products.

Result

The implementation of this gamified app resulted in several positive outcomes:

Increased Engagement: The gamified approach significantly increased user engagement compared to traditional learning methods. Employees found the interactive and competitive elements motivating, leading to higher participation rates.

Improved Knowledge Retention: Breaking down complex information into engaging, bite-sized activities helped improve knowledge retention. Employees could better understand and recall the principles of the circular economy.

Tailored Learning Experience: By tailoring content to specific industries, the app provided relevant and practical information that users could directly apply to their work. This increased the perceived value of the learning material and its adoption in daily activities.

Enhanced Team Collaboration: The leadership boards fostered a sense of community and collaboration among team members. Teams worked together to improve their standings, which strengthened their understanding of the circular economy and its application in their industry.

Practical Application: The inclusion of industry-specific tools within the app ensured that learning was not just theoretical but also practical. Teams could immediately apply what they learned to their work, making the transition to more sustainable practices smoother and more effective.

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